Alexander Plisov

Fullstack Developer

About

I recently graduated from the University of Maryland, College Park with a bachelor's degree in Computer Science and a minor in Russian Studies. Currently, I'm working on GLEMS (Greek Life Event Management System), which is a platform aimed at making Greek Life at American universities safer and more transparent for students.

Experience

20232024

Unity Game Development

In my latest project, I designed and developed a castle-defense game using Unity and Blender. This game challenges players to strategically collect resources and craft essential base-building objects like walls, doors, and cannons. I modeled various 3D objects in Blender, ensuring a visually engaging and immersive experience. The game, scripted in C#, features a dynamic day-and-night cycle where players must defend their base against various nocturnal enemies.

20232024

Roots and Routes

I led a team of 7 in designing and developing an interactive campus-wide plant locator application featuring quizzes, games, and educational material about campus botanics. I collaborated closely with the client to ensure the requested features were implemented as envisioned. I also developed an administrator dashboard, functionality, and website design.

20162023

Various HTML, Javascript, PHP, CSS, Bootstrap Web Development

Specializing in web development, I have created a diverse portfolio of websites using HTML, JavaScript, PHP, CSS, and Bootstrap. This includes websites for high school clubs (CadetRobotics, CyberTitans), my personal landing page which showcases my projects, and a dev-for-hire website (plisov.dev). A notable project is the 'Greek Life Event Management System' (GLEMS), a user-friendly platform I developed to streamline guest list and blacklist management for Greek life organizations. GLEMS highlights my ability to design solutions that address specific organizational needs, demonstrating my proficiency in both front-end and back-end web development.

20232023

Tinder Clone

Developed a mobile application resembling Tinder's functionality to deepen my expertise in mobile app development. Leveraging Dart, Flutter, and Firebase, I implemented key features such as user profiles, swipe gestures, and real-time data synchronization.

20192020

Published a paper on a Pilot Benchmarking of Histopathology Images

During my internship at the National Cancer Institute, I contributed to a machine learning project analyzing histopathology images, culminating in a collaborative publication. This role enhanced my skills in image analysis and interdisciplinary teamwork, directly impacting advancements in cancer research diagnostics.

Archived Experience

20122020

Minecraft Java Plugin (PlisovSkyblock)

I developed an innovative skyblock plugin designed to enhance the player experience in Minecraft. This plugin introduces advanced features like building upgrades, area expansion, and the exciting option of island raiding. It boasts a user-friendly GUI, enabling players to effortlessly manage their build area, customize island privacy settings, alter spawn island themes, and activate raiding capabilities. This project showcases my skills in creating interactive Minecraft gamemodes, tailored to enrich gameplay and user engagement.

20122020

Minecraft Java Plugin (PlisovCrystals)

I developed a custom enchantments plugin for Minecraft, introducing a range of unique enchantments that players can apply to their in-game items. Tailored to various server types, these enchantment books can be acquired either through in-game currency purchases or by mining in specific game modes. A key feature of the plugin is the decryption mechanic of the books, which reveals success and failure probabilities for each enchantment application. This adds an element of strategy and risk to the gameplay, enhancing player engagement and the overall game experience. My work on this plugin demonstrates my ability to create complex, interactive game modifications that align with different server settings and player preferences.

20122020

Minecraft Java Plugin (PlisovCrates)

I created a supply crate plugin designed to dynamically enhance game environments. This plugin periodically spawns supply crates containing varied levels of loot across a specified area, introducing an element of surprise and opportunity for players. A notable feature is the plugin's customizable settings: server administrators can effortlessly adjust the respawn time of these crates through a simple configuration in the plugin's settings. This adaptability allows for tailored gaming experiences, making the plugin versatile for different server styles and player preferences.